Discord Store Messes up, 90/10 revenue split and become open-platform
Yesterday Discord announced that they were turning their store into a self-serve game publishing platform with a 90/10 revenue split, giving more to developers, however it’s concerning that with this loss of revenue for Discord the original service may struggle?
Discord found that stores didn’t work hard enough for the 70/30 split with Steam leaving 100s of games with only 1 or 2 sales. In addition, developers were spending time creating stores and launchers as they had no cost-efficient way to release games instead of developing high quality games. After crunching the numbers Discord decided they could cover just “operating costs” with a 90/10 revenue split.
They went on to c
The main reason behind Discord’s announcement is Epic’s announcement of it’s store and their 88/12 revenue split. This tight competition is both good and bad for us consumers. While it means stores being forced to up their quality, it also means more launchers!
Discord tried to bring developers over to their side further by announcing “improved” verified servers so developers can commune with their community more easily and more opportunity to appear on the new Activity Feed.
However, this announcement is a disaster for the Discord Store. What made the Discord store unique was how beautifully curated it is with “personal recommendations” from discord staff and an open-platform would mean less curation. A user commented this concern on the initial Discord Blog Post and a discord representative,
Post Script: Discord’s promise to “reverse platform fragmentation” should win