Hyper Parasite Interview – High Quality, top-down shooter!
Some indie games are positively awful, they are a waste of space. Same goes for some non-indie titles. Today I am going to give an example of a game that isn’t a waste of space, a game that puts quality and polish first: Hyper Parasite.
Hyper Parasite, for those who do not know, is a top-down shooter game that mixes 3D with 2D. It was made by Troglobytesgames and is releasing in the spring of 2019. Personally, I am very excited for this game, that looks to have a seeming level of polish that is surprisingly lacking in the world of game development, as the horribly put together “meme games” can sometimes crowd your view of the indie dev community. I was lucky enough to be able to speak to Axe, someone working on the game:
1 – What made you pursue a top-down beat ’em up shooter style game?
We are huge fans of the genre. Also, we were coming from another project with a totally different perspective, so we wanted to go for a change 🙂
2 – How long has the development cycle of your project been going on for?
We started working on HyperParasite back in 2017. We spent a few months prototyping the core mechanics, and then we began production about a year ago.
3 – Have you got any tips for developers looking to get an added layer of polish into their game, to make it look like a really smooth, professional title?
Get your game out as soon as possible while working on it (be it with a pre-alpha, demo or prototype), and let people play it; they will give you some precious feedback. Then improve, rinse and repeat. One thing though: you must know when it’s time to stop polishing and get the game out for good 🙂
4 – With the game, how long does it typically take you to add a small feature, and make it perfect (including later tweaks)?
Usually, we like to work in a modular way, so we can easily add more stuff whenever we get a new idea, so it does not take long. Polishing, on the other hand, can take a lot of time before you’re happy with the result.
5 – Finally, do you ever play the title yourself, with friends, family or just in general other people?
Sure! We wanted to create a game that we would be happy to play ourselves. We usually do some heavy playtesting sessions together with friends and family.
Sometimes you can become sort of unaware of the stick out games in the indie game genre, that really set themselves aside from the rest of the genre. Games such as Hyper Parasite can be easy to scroll past when you are just looking through Steam, but sometimes you’ve got to just stop and take a look at these awesome projects.
Sites like Itch.io and Gamejolt can occasionally seem to push too many samey games. Take a look at the Itch.io front page, and count how many games of the same genre there are. It is very hard to find a small but awesome game, that really sets it aside from the rest – unless you know where to look. I am lucky, in that I know where to look. Discord servers like CFN and Taira Games are a great place to look for games and talk to developers about their projects. I’m not trying to say that the games that are so-called “stereotypical indie games” are bad games, they are not inherently bad games at all. That being said, I am extremely happy with how this game looks, and can’t wait to pick it up.
Hyper Parasite’s (Pretty Darn Cool) Website: https://www.hyperparasite.com
Troglobyte games Discord Server: https://discord.gg/HoundPicked
Wishlist now on Steam: https://store.steampowered.com/app/838110/HyperParasite/
Indie Game Developer also a writer for Sip Read Repeat. Aviation and space enthusiast, has a bit of a thing for coffee.